The Main Problems and Advantages of Games as a Service

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In recent years, many gaming industries have been trying to launch their successful games as a service. The reason for this is simple: such projects bring the most profit, provided that they can attract a certain part of the audience. Moreover, if the game is interesting and has a loyal fan base, it provides a regular influx of money. Companies have the opportunity to constantly release paid content that individual users are guaranteed to buy. Real gamers, lovers of exciting games play on Game Karma, so follow the link and play now. Gamers who follow the development of the industry considered the idea of ​​​​a game as a service a failure, but everything turned out differently.

How to understand the definition of games as a service?

Games as a service are a way to monetize PC games once they’ve been on sale, through subscription or support for a free distribution model. Actually, the reason for the appearance of such games is the search for reducing development costs and obtaining even greater benefits from their projects.

Fallout 1st is a prime example of how games as a service help generate revenue and become a playground for experimentation. The creators support the project with content and constantly make a profit. Now, you need to figure out what the advantages and disadvantages of such projects are.

Advantages and disadvantages of games as a service

Even in such seemingly profitable projects, one cannot do without drawbacks:

  • Developers release unfinished games into the world with a minimum amount of content, justifying this by saying that in the future, everything will expand and become better and better. But as a rule, this does not happen, so you should not pay attention to pre-weak games as a service.
  • Unreliability of Roadmaps. Roadmaps in the field of programming are a step-by-step set of tasks painted with approximate implementation dates. Thus, when developers do not adhere to the implementation of Roadmaps, the game turns out to be hastily cobbled together, and it is not clear what it is.
  • The damaged reputation of games as a service. Gamers who have been in the industry for years know that games as a service have a bad reputation, are completely unreliable, and should not be expected to do much. But everyone wants to receive only high-quality content and worthwhile projects.

Despite such a number of shortcomings and the complete distrust of gamers of games as a service, there are also advantages:

  • Diversity. Not always of high quality, but they are diverse and no project is alike. Games as a service often offer a lot of freedom for players so that everyone can find what they like.
  • Scale. Games as a service are clearly not a story for one evening. You can study such games for hundreds of hours, so if you like one project that you can use every day, then games as a service are just for you. With such games, you will not get bored and are unlikely to lose interest because as soon as you go through some activities, you immediately have new ones.